Update readme, release v1.0.3
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3 changed files with 8 additions and 3 deletions
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@ -14,7 +14,13 @@ The Timer automatically splits every round. The Personal-Best-recorder automatic
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- /sla toggle - Enables / disables the overlay
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- /sla toggle - Enables / disables the overlay
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- default state: disabled
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- default state: disabled
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- /sla set \<de|bb|aa> - forcefully set the map
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- /sla set \<de|bb|aa> - forcefully set the map
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- /sla rotate - rotates all windows around the axis (0,y,0)
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- /sla mirror \<x|z> - mirrors all windows along the plane (0,y,z) or (x,y,0)
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- /sla offset \<x> \<y> \<z> - set an offset, allowing you to use sla on map-recreations, such as housings
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- /sla offset \<x> \<y> \<z> - set an offset, allowing you to use sla on map-recreations, such as housings
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- Mogi_a: 41 -35 22
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### Extra
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### Extra
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- Migration of split-category names: In your minecraft folder is a folder called "zombies". You can simply rename the sub-folders.
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- Migration of split-category names: In your minecraft folder is a folder called "zombies". You can simply rename the sub-folders.
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- Mogi_a housing (quick-command might be released):
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- rotations: 1
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- x mirrored: yes
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- y mirrored: yes
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- offset: -3 35 -9
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@ -3,4 +3,4 @@ org.gradle.jvmargs=-Xmx2g
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baseGroup = com.github.stachelbeere1248.zombiesutils
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baseGroup = com.github.stachelbeere1248.zombiesutils
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mcVersion = 1.8.9
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mcVersion = 1.8.9
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modid = zombiesutils
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modid = zombiesutils
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version = 1.0.2
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version = 1.0.3
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@ -4,7 +4,6 @@ import com.github.stachelbeere1248.zombiesutils.ZombiesUtils;
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import com.github.stachelbeere1248.zombiesutils.game.Map;
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import com.github.stachelbeere1248.zombiesutils.game.Map;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.client.entity.EntityPlayerSP;
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import org.jetbrains.annotations.Contract;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.NotNull;
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import java.util.Arrays;
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import java.util.Arrays;
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