diff --git a/README.md b/README.md index effb6e6..4a623ae 100644 --- a/README.md +++ b/README.md @@ -14,7 +14,13 @@ The Timer automatically splits every round. The Personal-Best-recorder automatic - /sla toggle - Enables / disables the overlay - default state: disabled - /sla set \ - forcefully set the map + - /sla rotate - rotates all windows around the axis (0,y,0) + - /sla mirror \ - mirrors all windows along the plane (0,y,z) or (x,y,0) - /sla offset \ \ \ - set an offset, allowing you to use sla on map-recreations, such as housings - - Mogi_a: 41 -35 22 ### Extra - Migration of split-category names: In your minecraft folder is a folder called "zombies". You can simply rename the sub-folders. +- Mogi_a housing (quick-command might be released): + - rotations: 1 + - x mirrored: yes + - y mirrored: yes + - offset: -3 35 -9 diff --git a/gradle.properties b/gradle.properties index 56c35d8..c50b607 100644 --- a/gradle.properties +++ b/gradle.properties @@ -3,4 +3,4 @@ org.gradle.jvmargs=-Xmx2g baseGroup = com.github.stachelbeere1248.zombiesutils mcVersion = 1.8.9 modid = zombiesutils -version = 1.0.2 +version = 1.0.3 diff --git a/src/main/java/com/github/stachelbeere1248/zombiesutils/game/windows/Sla.java b/src/main/java/com/github/stachelbeere1248/zombiesutils/game/windows/Sla.java index 17cbe4a..e737012 100644 --- a/src/main/java/com/github/stachelbeere1248/zombiesutils/game/windows/Sla.java +++ b/src/main/java/com/github/stachelbeere1248/zombiesutils/game/windows/Sla.java @@ -4,7 +4,6 @@ import com.github.stachelbeere1248.zombiesutils.ZombiesUtils; import com.github.stachelbeere1248.zombiesutils.game.Map; import net.minecraft.client.Minecraft; import net.minecraft.client.entity.EntityPlayerSP; -import org.jetbrains.annotations.Contract; import org.jetbrains.annotations.NotNull; import java.util.Arrays;