Update README.md
This commit is contained in:
parent
13613d0003
commit
8ded7e50d5
1 changed files with 4 additions and 4 deletions
|
@ -17,10 +17,10 @@ The timer automatically splits every round. The PB/Segment recorder automaticall
|
||||||
- `Default Category`: The record-category to be selected when starting the game.
|
- `Default Category`: The record-category to be selected when starting the game.
|
||||||
- `PB Announcements`: Whether to show **\*\*\*NEW PERSONAL BEST\*\*\*** on PB in summaries.
|
- `PB Announcements`: Whether to show **\*\*\*NEW PERSONAL BEST\*\*\*** on PB in summaries.
|
||||||
- ###### SST:
|
- ###### SST:
|
||||||
- Enabled: Enables / disables this feature.
|
- `Enabled`: Enables / disables this feature.
|
||||||
- Auditory: A List of tick offsets that a sound should be played. Default (-40, -20, 0) means 2s and 1s in advance, as well as on spawn.
|
- `Auditory`: A List of tick offsets that a sound should be played. Default (-40, -20, 0) means 2s and 1s in advance, as well as on spawn.
|
||||||
- RL pre-timing: During RL mode, how much SST times sohuld be offsetted. Defaults to 1.4s earlier. Affects HUD as well as auditory.
|
- `RL pre-timing`: During RL mode, how much SST times sohuld be offsetted. Defaults to 1.4s earlier. Affects HUD as well as auditory.
|
||||||
- Truncate: Whether to show passed rounds in the HUD.
|
- `Truncate`: Whether to show passed rounds in the HUD.
|
||||||
- ###### SLA:
|
- ###### SLA:
|
||||||
- `Enabled`: Whether the SLA HUD should automatically be shown when starting a game.
|
- `Enabled`: Whether the SLA HUD should automatically be shown when starting a game.
|
||||||
- `Truncate`: Whether inactive windows and rooms should be shown.
|
- `Truncate`: Whether inactive windows and rooms should be shown.
|
||||||
|
|
Loading…
Add table
Reference in a new issue