From 8ded7e50d50b373a665a9bdf293df60da7c580a6 Mon Sep 17 00:00:00 2001 From: Stachelbeere1248 <59412936+Stachelbeere1248@users.noreply.github.com> Date: Thu, 12 Dec 2024 20:57:02 +0100 Subject: [PATCH] Update README.md --- README.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 50684bf..60bd263 100644 --- a/README.md +++ b/README.md @@ -17,10 +17,10 @@ The timer automatically splits every round. The PB/Segment recorder automaticall - `Default Category`: The record-category to be selected when starting the game. - `PB Announcements`: Whether to show **\*\*\*NEW PERSONAL BEST\*\*\*** on PB in summaries. - ###### SST: - - Enabled: Enables / disables this feature. - - Auditory: A List of tick offsets that a sound should be played. Default (-40, -20, 0) means 2s and 1s in advance, as well as on spawn. - - RL pre-timing: During RL mode, how much SST times sohuld be offsetted. Defaults to 1.4s earlier. Affects HUD as well as auditory. - - Truncate: Whether to show passed rounds in the HUD. + - `Enabled`: Enables / disables this feature. + - `Auditory`: A List of tick offsets that a sound should be played. Default (-40, -20, 0) means 2s and 1s in advance, as well as on spawn. + - `RL pre-timing`: During RL mode, how much SST times sohuld be offsetted. Defaults to 1.4s earlier. Affects HUD as well as auditory. + - `Truncate`: Whether to show passed rounds in the HUD. - ###### SLA: - `Enabled`: Whether the SLA HUD should automatically be shown when starting a game. - `Truncate`: Whether inactive windows and rooms should be shown.