• v1.3.1-pre4 5c882edfb0

    Stachelbeere1248 released this 2024-06-24 00:28:01 +02:00 | 30 commits to master since this release

    • Instead of having one Timer tracking only your current game, there will now be support for multiple timers running in parallel. This allows hopping between running games while preserving old timers.
    • As a result to these large changes in code, there might be some bugs.
    • PlayerVisibility is now toggled via hotkey.
    • Still TODO:
      • Helicopter escape split / SST
      • Funky behaviour if hopping games before r1w1 due to the "R1 correction"
      • Also planned soon: Color coded SST
      • Still looking for SLA database contributions

    Full Changelog: https://github.com/Stachelbeere1248/zombies-utils/compare/v1.3.0-pre5...v1.3.1-pre4

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  • v1.3.0-pre5 d135b38708

    v1.3.0-pre5 Pre-release

    Stachelbeere1248 released this 2024-06-22 06:21:19 +02:00 | 33 commits to master since this release

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  • v1.3.0-pre4 7b747eb291

    v1.3.0-pre4 Pre-release

    Stachelbeere1248 released this 2024-06-21 14:53:16 +02:00 | 34 commits to master since this release

    • Update SLA range to 40 blocks
    • patch playervis hiding F5 or knocked players
    • Game rejoining and prison SLA is still TODO

    Full Changelog: https://github.com/Stachelbeere1248/zombies-utils/compare/v1.3.0-pre3...v1.3.0-pre4

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  • v1.3.0-pre3 541e6e1ae6

    v1.3.0-pre3 Pre-release

    Stachelbeere1248 released this 2024-06-21 03:33:29 +02:00 | 35 commits to master since this release

    • Reworked config interface
    • small changes
    • prison implementation
    • due to the zombies update some things will be broken, such as map detection when rejoining mid-game. will start working on that soon

    Full Changelog: https://github.com/Stachelbeere1248/zombies-utils/compare/v1.2.5...v1.3.0-pre3

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  • v1.2.5 33ee87f506

    v1.2.5 Stable

    Stachelbeere1248 released this 2024-03-06 05:25:28 +01:00 | 40 commits to master since this release

    • Added an option for a cps counter (this one does not measure actual cps, rather effective cps, meaning one click per tick at most), check config
    • changed some code
    • patch for mod causing a crash during "fake round 31 / 106" on practise server

    Full Changelog: https://github.com/Stachelbeere1248/zombies-utils/compare/v1.2.4...v1.2.5

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  • v1.2.4 5ad6f7bb7c

    Release 1.2.4 Stable

    Stachelbeere1248 released this 2024-02-19 11:02:37 +01:00 | 43 commits to master since this release

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  • v1.2.4-pre6 1704e3c80c

    Practise server? Pre-release

    Stachelbeere1248 released this 2024-02-13 22:27:41 +01:00 | 46 commits to master since this release

    • practise server will have seperate categories

    Full Changelog: https://github.com/Stachelbeere1248/zombies-utils/compare/v.1.2.4-pre5...v1.2.4-pre6

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  • v.1.2.4-pre5 dc51cab0df

    v.1.2.4-pre5 Pre-release

    Stachelbeere1248 released this 2023-12-21 11:29:30 +01:00 | 54 commits to master since this release

    • quick-zombies command: /qz <de|bb|aa> - shortening for /play arcade_zombies_dead_end etc
    • "r1 patch" - to correct server starting lag, gametime now gets adjusted using r1 w1 spawn
    • "gamfiles" - besides ./zombies/splits/ there now is ./zombies/runs/, recording the splits for each game seperately (useable for submitting runs to a leaderboard)
      • changes made due to this are experimental and might cause errors
    • auditory sst - stole the feature idea from sst, added customizability for the timing and works with "RL-mode"
    • language supports: after setting the languague in the config yo ucan use french and german as hypxiel language
    • toggleable sst - to add compatibiltiy with the acutal SST mode

    Full Changelog: https://github.com/Stachelbeere1248/zombies-utils/compare/v1.2.0...v.1.2.4-pre5

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  • v1.2.0 1a888e0457

    Stachelbeere1248 released this 2023-11-26 18:35:56 +01:00 | 78 commits to master since this release

    • Nicer split messages that also won't get seperated anymore
    • No more kicks, instead the timer might fail to split from time to time (you can do /zombiesutils timer split in this case)
    • timer should now reset on new runs under any condition
    • minimalistic spawntime feature, but with Rocket Launcher support (no AA bosses feature yet)

    Full Changelog: https://github.com/Stachelbeere1248/zombies-utils/compare/v1.1.4...v1.2.0

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  • v1.1.4 dcceb09186

    Another fix Stable

    Stachelbeere1248 released this 2023-11-18 20:45:19 +01:00 | 82 commits to master since this release

    • Fixed another scoreboard error

    Full Changelog: https://github.com/Stachelbeere1248/zombies-utils/compare/v1.1.3...v1.1.4

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