Package Hierarchies:
Enum Class Hierarchy
- java.lang.Object
- java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable)
- xyz.stachel.zombiesutils.api.game.resources.windows.AlienArcadiumRoom (implements xyz.stachel.zombiesutils.api.game.resources.windows.RoomEnum)
- xyz.stachel.zombiesutils.api.game.resources.windows.BadBloodRoom (implements xyz.stachel.zombiesutils.api.game.resources.windows.RoomEnum)
- xyz.stachel.zombiesutils.api.game.resources.windows.DeadEndRoom (implements xyz.stachel.zombiesutils.api.game.resources.windows.RoomEnum)
- xyz.stachel.zombiesutils.api.game.Difficulty
- xyz.stachel.zombiesutils.api.game.Map
- xyz.stachel.zombiesutils.api.game.resources.windows.PrisonRoom (implements xyz.stachel.zombiesutils.api.game.resources.windows.RoomEnum)
- xyz.stachel.zombiesutils.api.event.Split.Type
- xyz.stachel.zombiesutils.api.game.resources.waves.WaveTag
- xyz.stachel.zombiesutils.api.game.resources.waves.ZombieType
Record Class Hierarchy
- java.lang.Object
- java.lang.Record
- xyz.stachel.zombiesutils.api.game.resources.waves.Round
- xyz.stachel.zombiesutils.api.game.resources.waves.Wave
- xyz.stachel.zombiesutils.api.game.resources.windows.Window
- xyz.stachel.zombiesutils.api.game.resources.waves.ZombieBatch
- xyz.stachel.zombiesutils.api.game.ZombiesInstanceID