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3c8478e6a0 Update README.md
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2025-03-14 21:32:30 +01:00
4792caa473
patch prefix color, reformat project, publish as release 2024-12-13 00:44:38 +01:00
263308e4a1
fix crash 2024-12-12 21:30:00 +01:00
25 changed files with 167 additions and 119 deletions

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@ -1,25 +1,37 @@
# zombies-utils
##### Download the latest release [here](https://github.com/Stachelbeere1248/zombies-utils/releases/latest)
##### Go to release page [here](https://git.stachel.xyz/Stachelbeere1248/zombies-utils/releases)
Hello, I am currently working on this mod. More features will come. For now it has:
- An accurate timer + Automatic splitting
- Tracking of splits & segment PBs (with custom categories)
- SLA hud
- A chat macro
- Spawn-times HUD: visual, auditory, RL-mode
- Player Visibility
#### Disclaimers
- If you are using a Hypixel language other than the selected one the mod may not work entirely. Check config.
## For Users
The timer automatically splits every round. The PB/Segment recorder automatically distinguishes maps and difficulties, but not player count.
The timer automatically splits every round. The PB/Segment recorder automatically distinguishes maps and difficulties,
but not player count.
### Config
- `Language`: The selected Hypixel language. Currently supports EN,FR,DE.
- ###### Timer:
- `Default Category`: The record-category to be selected when starting the game.
- `PB Announcements`: Whether to show **\*\*\*NEW PERSONAL BEST\*\*\*** on PB in summaries.
- ###### SST:
- `Enabled`: Enables / disables this feature.
- `Auditory`: A List of tick offsets that a sound should be played. Default (-40, -20, 0) means 2s and 1s in advance, as well as on spawn.
- `RL pre-timing`: During RL mode, how much SST times sohuld be offsetted. Defaults to 1.4s earlier. Affects HUD as well as auditory.
- `Auditory`: A List of tick offsets that a sound should be played. Default (-40, -20, 0) means 2s and 1s in
advance, as well as on spawn.
- `RL pre-timing`: During RL mode, how much SST times sohuld be offsetted. Defaults to 1.4s earlier. Affects HUD as
well as auditory.
- `Truncate`: Whether to show passed rounds in the HUD.
- ###### SLA:
- `Enabled`: Whether the SLA HUD should automatically be shown when starting a game.
@ -29,8 +41,11 @@ The timer automatically splits every round. The PB/Segment recorder automaticall
- `Range`: The range within which players are hidden while enabled.
- `Macro Message`: The Message to be sent when pressing the Chat Macro Key. Do NOT use "§" as symbol.
- `CPS Counter`: A simple CPS Counter which shows the amount of clicks within the last 20 gameticks.
### Commands
- /category \<name> - Switches to the category called name. All recorded times are bound to its category. Tabcomplete suggests already existing categories, but you can insert a new (clean) one as well.
- /category \<name> - Switches to the category called name. All recorded times are bound to its category. Tabcomplete
suggests already existing categories, but you can insert a new (clean) one as well.
- Examples:
- /category pistol_only
- /category no_doors_solo
@ -46,11 +61,20 @@ The timer automatically splits every round. The PB/Segment recorder automaticall
- /zombiesutils \<timer>
- /zombiesutils timer \<kill|split>
- /zombiesutils timer kill - Stops the running timer completely
- /zombiesutils timer split \<round> - Splits as if \<round> was passed, not recommended to use as it might create impossible PBs.
- /zombiesutils timer split \<round> - Splits as if \<round> was passed, not recommended to use as it might
create impossible PBs.
- /qz \<de|bb|aa|p> - sends you to a new game of Dead End, Bad Blood, Alien Arcadium or Prison
### Hotkeys
- Chat Macro: Sends the message specified in the config.
- RL Mode: Toggles usage of the rocket launcher mode spawn-time offset.
- Player Visibility: Toggles whether to show players that are within a 4 block radius.
### Extra
- Managing split-categories: In your game directory (aka `.minecraft`) is a folder called `zombies` which contains the folder `splits`. You can simply rename or delete the folders inside `splits`, they represent your categories. You can also edit your splits, the data is stored as a list of ticks inside the `MAP_DIFFICULTY.times` files, a simple text editor (such as Notepad on Windows) should be able to edit it (UTF-16 encoded text). The other subfolder, runs, logs all the splits for every run you play.
- Managing split-categories: In your game directory (aka `.minecraft`) is a folder called `zombies` which contains the
folder `splits`. You can simply rename or delete the folders inside `splits`, they represent your categories. You can
also edit your splits, the data is stored as a list of ticks inside the `MAP_DIFFICULTY.times` files, a simple text
editor (such as Notepad on Windows) should be able to edit it (UTF-16 encoded text). The other subfolder, runs, logs
all the splits for every run you play.

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@ -3,4 +3,4 @@ org.gradle.jvmargs=-Xmx2g
baseGroup=com.github.stachelbeere1248.zombiesutils
mcVersion=1.8.9
modid=zombiesutils
version = 1.3.7-PRE_1
version=1.3.7

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<Configuration status="WARN">
<!-- Filter out Hypixel scoreboard and sound errors -->
<RegexFilter regex="Error executing task.*|Unable to play unknown soundEvent.*" onMatch="DENY" onMismatch="NEUTRAL"/>
<RegexFilter regex="Error executing task.*|Unable to play unknown soundEvent.*" onMatch="DENY"
onMismatch="NEUTRAL"/>
</Configuration>

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@ -1,8 +1,8 @@
package com.github.stachelbeere1248.zombiesutils.commands;
import com.github.stachelbeere1248.zombiesutils.game.windows.SLA;
import com.github.stachelbeere1248.zombiesutils.game.enums.Map;
import com.github.stachelbeere1248.zombiesutils.game.sla.QuickSLA;
import com.github.stachelbeere1248.zombiesutils.game.windows.SLA;
import net.minecraft.command.*;
import net.minecraft.util.BlockPos;
import net.minecraft.util.ChatComponentText;

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@ -68,8 +68,7 @@ public class ZombiesUtilsCommand extends CommandBase {
default:
return Collections.emptyList();
}
}
else if (args.length == 3) {
} else if (args.length == 3) {
switch (args[0]) {
case "timer":
switch (args[1]) {

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@ -41,6 +41,7 @@ public class Hotkeys {
public KeyBinding getRlSpawn() {
return rlSpawn;
}
public KeyBinding getPlayerVisiblity() {
return playerVisiblity;
}

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@ -158,6 +158,7 @@ public class ZombiesUtilsConfig {
new CustomConfigElement("PB announcements", announcePB)
);
}
private List<IConfigElement> getPlayerVisElements() {
return Arrays.asList(
new CustomConfigElement("Enabled", playerVis),
@ -218,14 +219,17 @@ public class ZombiesUtilsConfig {
public boolean getCpsToggle() {
return cpsCounter.getBoolean();
}
public boolean getAnnouncePB() {
return announcePB.getBoolean();
}
public boolean getPlayerVis() {
return playerVis.getBoolean();
}
public int getPlayerVisRange() {
return playerVis.getInt();
return playerVisRange.getInt();
}
@SubscribeEvent

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@ -8,6 +8,7 @@ import org.jetbrains.annotations.NotNull;
public class GameData {
private final Round[][] roundData;
public GameData() {
roundData = new Round[10][];
roundData[0] = readFromFile("data/rounds/DEAD_END_NORMAL.json");

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@ -12,11 +12,28 @@ public enum GameMode {
PRISON(Map.PRISON, Difficulty.NORMAL), PRISON_HARD(Map.PRISON, Difficulty.HARD), PRISON_RIP(Map.PRISON, Difficulty.RIP);
private final Map map;
private final Difficulty difficulty;
GameMode(final @NotNull Map map, final @NotNull Difficulty difficulty) {
this.map = map;
this.difficulty = difficulty;
}
@Contract(pure = true)
public static GameMode getNormalForMap(final @NotNull Map map) {
switch (map) {
case DEAD_END:
return DEAD_END;
case BAD_BLOOD:
return BAD_BLOOD;
case ALIEN_ARCADIUM:
return ALIEN_ARCADIUM;
case PRISON:
return PRISON;
default:
throw new IllegalStateException("Unexpected value: " + map);
}
}
public Map getMap() {
return this.map;
}
@ -24,6 +41,7 @@ public enum GameMode {
public Difficulty getDifficulty() {
return this.difficulty;
}
public GameMode appliedDifficulty(final Difficulty difficulty) {
switch (this.map) {
case DEAD_END:
@ -59,23 +77,8 @@ public enum GameMode {
throw new IllegalStateException("Invalid Map: " + this.map);
}
}
public boolean isMap(Map map) {
return this.getMap() == map;
}
@Contract(pure = true)
public static GameMode getNormalForMap(final @NotNull Map map) {
switch (map) {
case DEAD_END:
return DEAD_END;
case BAD_BLOOD:
return BAD_BLOOD;
case ALIEN_ARCADIUM:
return ALIEN_ARCADIUM;
case PRISON:
return PRISON;
default:
throw new IllegalStateException("Unexpected value: " + map);
}
}
}

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@ -1,7 +1,7 @@
package com.github.stachelbeere1248.zombiesutils.game.sla;
import com.github.stachelbeere1248.zombiesutils.game.windows.SLA;
import com.github.stachelbeere1248.zombiesutils.game.enums.Map;
import com.github.stachelbeere1248.zombiesutils.game.windows.SLA;
@SuppressWarnings("SpellCheckingInspection")
public class QuickSLA {

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@ -1,39 +1,37 @@
package com.github.stachelbeere1248.zombiesutils.game.waves;
import java.util.stream.IntStream;
public enum Prefix {
BOSS(0xCC5555, "B"),
BLAZES(0xEFB61F, "BL"),
SLIME(0x88FF88,"S"),
HBM(0x2A415F, "HBM"),
WITHER_SKELETON(0x888888, "WS"),
OLD_ONE(0x55AA55, "O1"),
GIANT(0x00FFFF,"G"),
POLICE(0x16537E,"P"),
CELL(0xFF8234,"C"),
WINDOW(0xAAAAAA,"W");
BOSS(0xCC5555, "B", 0x7A3333),
BLAZES(0xEFB61F, "BL", 0x8F6D0F),
SLIME(0x88FF88, "S", 0x51A951),
HBM(0x2A415F, "HBM", 0x193241),
WITHER_SKELETON(0x888888, "WS", 0x515151),
OLD_ONE(0x55AA55, "O1", 0x336633),
GIANT(0x00FFFF, "G", 0x009999),
POLICE(0x16537E, "P", 0x0E324D),
CELL(0xFF8234, "C", 0x99501F),
WINDOW(0xAAAAAA, "W", 0x666666);
private final int color;
private final int fadedColor;
private final String prefix;
Prefix(final int color, final String prefix) {
Prefix(final int color, final String prefix, final int fadedColor) {
this.color = color;
this.prefix = prefix;
this.fadedColor = fadedColor;
}
public int getColor() {
return color;
}
public String getPrefix() {
return prefix;
}
public int getFadedColor(final int fact, final int div) {
final int normalColor = this.getColor();
final int B = normalColor % 0xFF;
final int G = (normalColor - B) % (0xFF * 0xFF);
final int R = (normalColor - (B + G));
return IntStream.of(R, G, B).map(i -> (i * fact) / div).sum();
public int getFadedColor() {
return fadedColor;
}
}

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@ -1,8 +1,5 @@
package com.github.stachelbeere1248.zombiesutils.game.waves;
import java.util.Arrays;
import java.util.stream.Collectors;
public class Round {
private final Wave[] waves;

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@ -9,6 +9,7 @@ public class Wave {
this.ticks = ticks;
this.prefixes = prefixes;
}
public Wave(final short ticks) {
this.ticks = ticks;
this.prefixes = new Prefix[]{ Prefix.WINDOW };

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@ -8,6 +8,7 @@ import java.util.Arrays;
public class WaveTiming {
public static int rl = 0;
public static void onTick() {
if (Scoreboard.isNotZombies()) return;
ZombiesUtils.getInstance().getGameManager().getGame().ifPresent(

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@ -2,10 +2,9 @@ package com.github.stachelbeere1248.zombiesutils.handlers;
import com.github.stachelbeere1248.zombiesutils.ZombiesUtils;
import com.github.stachelbeere1248.zombiesutils.game.waves.Prefix;
import com.github.stachelbeere1248.zombiesutils.game.waves.Round;
import com.github.stachelbeere1248.zombiesutils.game.waves.Wave;
import com.github.stachelbeere1248.zombiesutils.game.windows.SLA;
import com.github.stachelbeere1248.zombiesutils.game.windows.Room;
import com.github.stachelbeere1248.zombiesutils.game.windows.SLA;
import com.github.stachelbeere1248.zombiesutils.timer.Game;
import com.github.stachelbeere1248.zombiesutils.utils.Scoreboard;
import net.minecraft.client.Minecraft;
@ -52,7 +51,8 @@ public class RenderGameOverlayHandler {
}
);
if (!Minecraft.getMinecraft().gameSettings.showDebugInfo) SLA.getInstance().ifPresent(sla -> renderSla(sla.getRooms()));
if (!Minecraft.getMinecraft().gameSettings.showDebugInfo)
SLA.getInstance().ifPresent(sla -> renderSla(sla.getRooms()));
if (ZombiesUtils.getInstance().getConfig().getCpsToggle()) renderCPS();
}
@ -87,6 +87,7 @@ public class RenderGameOverlayHandler {
y++;
}
}
private void renderSpawnTime(final Game game) {
if (!ZombiesUtils.getInstance().getConfig().getSST() || Scoreboard.isNotZombies()) return;
final ScaledResolution scaledResolution = new ScaledResolution(Minecraft.getMinecraft());
@ -123,7 +124,7 @@ public class RenderGameOverlayHandler {
prefixString,
screenWidth - width,
screenHeight - fontRenderer.FONT_HEIGHT * (length - heightIndex),
faded ? prefix.getFadedColor(3,5) : prefix.getColor()
faded ? prefix.getFadedColor() : prefix.getColor()
);
}
if (!faded) color = 0xAAAAAA;

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@ -27,6 +27,7 @@ public class RenderPlayerHandler {
final int range = ZombiesUtils.getInstance().getConfig().getPlayerVisRange();
return playerOther.squareDistanceTo(Minecraft.getMinecraft().thePlayer.getPositionVector()) <= range * range;
}
public void togglePlayerVisibility() {
this.visible = !this.visible;
final String s;

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@ -3,8 +3,8 @@ package com.github.stachelbeere1248.zombiesutils.timer;
import com.github.stachelbeere1248.zombiesutils.ZombiesUtils;
import com.github.stachelbeere1248.zombiesutils.game.GameMode;
import com.github.stachelbeere1248.zombiesutils.game.enums.Difficulty;
import com.github.stachelbeere1248.zombiesutils.game.windows.SLA;
import com.github.stachelbeere1248.zombiesutils.game.enums.Map;
import com.github.stachelbeere1248.zombiesutils.game.windows.SLA;
import com.github.stachelbeere1248.zombiesutils.handlers.Round1Correction;
import com.github.stachelbeere1248.zombiesutils.timer.recorder.Category;
import com.github.stachelbeere1248.zombiesutils.timer.recorder.files.CategoryFile;
@ -35,6 +35,7 @@ public class Game {
MinecraftForge.EVENT_BUS.register(new Round1Correction(this.timer, serverNumber));
if (ZombiesUtils.getInstance().getConfig().isSlaToggled()) SLA.instance = new SLA(map);
}
public Game(@NotNull final Map map, final String serverNumber, final int round) {
this.gameMode = GameMode.getNormalForMap(map);
this.timer = new Timer();
@ -51,15 +52,19 @@ public class Game {
public Timer getTimer() {
return this.timer;
}
public void setCategory(Category category) {
this.category = category;
}
public void changeDifficulty(final Difficulty difficulty) {
this.gameMode = this.gameMode.appliedDifficulty(difficulty);
}
public int getRound() {
return round;
}
public GameMode getGameMode() {
return gameMode;
}
@ -78,6 +83,7 @@ public class Game {
this.timer.split();
this.round = round + 1;
}
public void helicopter() {
if (!gameMode.isMap(Map.PRISON)) {
Minecraft.getMinecraft().thePlayer.addChatMessage(new ChatComponentText("§cEscaping without playing prison???"));

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@ -15,6 +15,7 @@ public class RecordMessageSender {
private final String deltaString;
private final String timeString;
private String copyString;
public RecordMessageSender(final String categoryName, final int round, final int newTime, final int oldTime) {
this.recordMessage = new StringBuilder(
"§l§a▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬\n§e Category: §d" + categoryName
@ -69,6 +70,7 @@ public class RecordMessageSender {
String.format("Round %d took %s!", round, timeString) :
String.format("Round %d took %s (%s)!", round, timeString, deltaString);
}
public void helicopterSplit() {
final String announcement = newTime < oldTime && ZombiesUtils.getInstance().getConfig().getAnnouncePB() ?
"\n§e§l***§6§l NEW PERSONAL BEST! §e§l***" : "";
@ -82,6 +84,7 @@ public class RecordMessageSender {
String.format("Helicopter called at %s!", timeString) :
String.format("Helicopter called at %s (%s)!", timeString, deltaString);
}
@Contract(pure = true)
private String formattedTime(int time) {
time *= 50;
@ -92,6 +95,7 @@ public class RecordMessageSender {
(time % 100) / 10
);
}
@Contract(pure = true)
private String formattedDelta(int newTime, int oldTime) {
final double delta = (double) (newTime - oldTime) / 20;

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@ -14,9 +14,11 @@ public class Timer {
public void correctStartTick() {
this.startTick = this.getCurrentTick() - 200;
}
void split() {
this.roundStart = this.getGameTime();
}
public int getGameTime() {
return (int) (getCurrentTick() - startTick);
}

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@ -51,6 +51,7 @@ public class LanguageSupport {
};
return Arrays.stream(words).anyMatch(input::contains);
}
public static boolean isHelicopterIncoming(@NotNull String input) {
final String[] words = {
"The Helicopter is on its way! Hold out for 120 more seconds!"
@ -70,6 +71,7 @@ public class LanguageSupport {
throw new IllegalStateException("Unexpected value: " + language);
}
}
public static String[] getLanguages() {
return LANGUAGES;
}

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@ -1,11 +1,13 @@
{
"homepage": "https://github.com/Stachelbeere1248/zombies-utils/releases",
"promos": {
"1.8.9-latest" : "1.3.7-PRE_1",
"1.8.9-recommended" : "1.3.6"
"1.8.9-latest": "1.3.7",
"1.8.9-recommended": "1.3.7"
},
"1.8.9": {
"1.3.6": "SST Prefixes, added update checker url",
"1.3.7-PRE_1" : "SST Prefixes, added update checker url"
"1.3.7-PRE_1": "patch: difficiluty detection",
"1.3.7-PRE_2": "fix instant crash",
"1.3.7": "mark release, fix faded prefix colors"
}
}