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1 changed files with 10 additions and 10 deletions
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@ -9,7 +9,7 @@ type ChildrenCount = u8;
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type RespawningChildren = bool;
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type RespawningChildren = bool;
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#[derive(Debug)]
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#[derive(Debug)]
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pub struct Family {
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pub struct Family {
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family: *const str,
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name: *const str,
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damage: u8,
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damage: u8,
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health: u16,
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health: u16,
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follow_range: u8,
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follow_range: u8,
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@ -63,7 +63,7 @@ impl Zombie {
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armor
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armor
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}
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}
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pub fn family(&self) -> *const str {
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pub fn family(&self) -> *const str {
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self.family.family
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self.family.name
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}
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}
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}
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}
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@ -74,42 +74,42 @@ pub struct Horde {
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}
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}
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pub const BB_BASIC: Family = Family {
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pub const BB_BASIC: Family = Family {
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family: "basic",
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name: "basic",
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damage: 3,
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damage: 3,
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health: 22,
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health: 22,
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follow_range: 35,
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follow_range: 35,
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base_armor: 2,
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base_armor: 2,
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};
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};
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pub const BB_SLIME_ZOMBIE: Family = Family {
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pub const BB_SLIME_ZOMBIE: Family = Family {
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family: "slime_zombie",
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name: "slime_zombie",
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damage: 3,
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damage: 3,
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health: 22,
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health: 22,
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follow_range: 35,
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follow_range: 35,
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base_armor: 2,
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base_armor: 2,
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};
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};
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pub const BB_SLIME: Family = Family {
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pub const BB_SLIME: Family = Family {
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family: "slime",
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name: "slime",
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damage: 0,
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damage: 0,
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health: 4,
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health: 4,
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follow_range: 16,
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follow_range: 16,
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base_armor: 2,
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base_armor: 2,
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};
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};
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pub const BB_WITCH: Family = Family {
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pub const BB_WITCH: Family = Family {
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family: "witch",
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name: "witch",
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damage: 2,
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damage: 2,
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health: 20,
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health: 20,
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follow_range: 16,
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follow_range: 16,
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base_armor: 0,
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base_armor: 0,
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};
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};
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pub const BB_WOLF: Family = Family {
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pub const BB_WOLF: Family = Family {
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family: "wolf",
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name: "wolf",
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damage: 4,
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damage: 4,
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health: 16,
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health: 16,
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follow_range: 16,
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follow_range: 16,
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base_armor: 0,
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base_armor: 0,
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};
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};
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pub const BB_WEREWOLF: Family = Family {
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pub const BB_WEREWOLF: Family = Family {
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family: "werewolf",
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name: "werewolf",
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damage: 3,
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damage: 3,
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health: 32,
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health: 32,
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follow_range: 35,
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follow_range: 35,
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@ -261,7 +261,7 @@ pub const BB_WW_1: Zombie = Zombie {
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pub const BB_LILY: Zombie = Zombie {
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pub const BB_LILY: Zombie = Zombie {
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family: Family {
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family: Family {
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family: "bb_lore",
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name: "bb_lore",
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damage: 3,
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damage: 3,
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health: 55,
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health: 55,
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follow_range: 35,
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follow_range: 35,
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@ -284,7 +284,7 @@ pub const BB_LILY: Zombie = Zombie {
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};
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};
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pub const BB_ELLIE: Zombie = Zombie {
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pub const BB_ELLIE: Zombie = Zombie {
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family: Family {
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family: Family {
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family: "bb_lore",
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name: "bb_lore",
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damage: 4,
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damage: 4,
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health: 30,
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health: 30,
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follow_range: 16,
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follow_range: 16,
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