framework rounds, round-command
This commit is contained in:
parent
c99ff53ee3
commit
2f547b95a4
7 changed files with 362 additions and 97 deletions
|
@ -1,3 +1,4 @@
|
|||
pub(crate) mod lfg;
|
||||
pub(crate) mod round;
|
||||
pub(crate) mod zombies;
|
||||
pub(crate) mod xd;
|
||||
|
|
|
@ -1,8 +1,28 @@
|
|||
use crate::commands::zombies::zombies::*;
|
||||
use crate::{Context, Error};
|
||||
use std::convert::Into;
|
||||
use crate::commands::{
|
||||
lfg::{
|
||||
*,
|
||||
Map::{*}
|
||||
},
|
||||
zombies::{
|
||||
rounds
|
||||
}
|
||||
};
|
||||
|
||||
#[poise::command(slash_command)]
|
||||
pub(crate) async fn round(ctx: Context<'_>) -> Result<(), Error> {
|
||||
pub(crate) async fn round(
|
||||
ctx: Context<'_>,
|
||||
map: Map,
|
||||
|
||||
#[min = 1_u8]
|
||||
#[max = 105_u8]
|
||||
round: u8
|
||||
) -> Result<(), Error> {
|
||||
match map {
|
||||
DeadEnd => {}
|
||||
BadBlood => {rounds::BadBlood::get_round(round);}
|
||||
AlienArcadium => {}
|
||||
}
|
||||
ctx.say(format!("hi")).await?;
|
||||
Ok(())
|
||||
}
|
||||
|
|
11
src/commands/xd.rs
Normal file
11
src/commands/xd.rs
Normal file
|
@ -0,0 +1,11 @@
|
|||
use crate::{Context, Error};
|
||||
|
||||
const XD:&str = "⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿\n⣿⣿⣿⡿⠿⠿⠿⠿⠿⠿⠿⢿⣿⣿⣿⣿⡿⠿⠿⠿⠿⠿⠿⠿⢿⡿⠿⠿⠿⠿⠿⠿⠿⠿⠿⠿⠿⠿⠿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿\n⣿⣿⣿⣧⣄⡀⠀⠀⠀⢀⣠⣼⣿⣿⣿⣿⣧⣄⡀⠀⠀⠀⣀⣤⣼⣷⣦⣤⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⢿⣿⣿⣿⣿⣿⣿\n⣿⣿⣿⣿⣿⣿⣦⠀⠀⠀⠻⣿⣿⣿⣿⣿⣿⠟⠀⠀⢀⣼⣿⣿⣿⣿⣿⣿⡇⠀⠀⢸⣿⣿⣿⣿⣿⣿⣶⣦⣄⡀⠀⠀⠙⢿⣿⣿⣿⣿\n⣿⣿⣿⣿⣿⣿⣿⣷⡀⠀⠀⠙⣿⣿⣿⣿⠋⠀⠀⣠⣾⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣄⠀⠀⠈⢿⣿⣿⣿\n⣿⣿⣿⣿⣿⣿⣿⣿⣿⣄⠀⠀⠈⢿⡿⠁⠀⠀⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡆⠀⠀⢸⣿⣿⣿\n⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⡀⠀⠀⠀⠀⢠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⣿⣿⣿\n⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡗⠀⠀⠀⠐⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡏⠀⠀⠀⣿⣿⣿\n⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠏⠀⠀⣠⡀⠀⠀⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⢸⣿⣿⣿\n⣿⣿⣿⣿⣿⣿⣿⣿⡿⠃⠀⠀⣰⣿⣷⡄⠀⠀⠘⢿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠀⠀⠀⣾⣿⣿⣿\n⣿⣿⣿⣿⣿⣿⣿⡟⠁⠀⢀⣼⣿⣿⣿⣿⣆⠀⠀⠈⠻⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠁⠀⢀⣼⣿⣿⣿⣿\n⣿⣿⣿⣿⣿⣿⠋⠀⠀⢠⣾⣿⣿⣿⣿⣿⣿⣷⡀⠀⠀⠙⣿⣿⣿⣿⣿⣿⡇⠀⠀⢸⣿⣿⣿⣿⣿⣿⠿⠛⠁⠀⠀⣠⣾⣿⣿⣿⣿⣿\n⣿⣿⣿⠿⠛⠁⠀⠀⠀⠙⠻⣿⣿⣿⣿⣿⡿⠟⠋⠀⠀⠀⠈⠛⠻⡿⠟⠛⠁⠀⠀⠈⠉⠉⠉⠉⠀⠀⠀⠀⣀⣴⣾⣿⣿⣿⣿⣿⣿⣿\n⣿⣿⣿⣶⣶⣶⣶⣶⣶⣶⣶⣿⣿⣿⣿⣿⣷⣶⣶⣶⣶⣶⣶⣶⣶⣷⣶⣶⣶⣶⣶⣶⣶⣶⣶⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿\n⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿\n";
|
||||
|
||||
#[poise::command(slash_command)]
|
||||
pub(crate) async fn xd(
|
||||
ctx: Context<'_>,
|
||||
) -> Result<(), Error> {
|
||||
ctx.say(XD).await?;
|
||||
Ok(())
|
||||
}
|
|
@ -1,53 +1,87 @@
|
|||
use crate::commands::zombies::gear::ArmorMaterial::Leather;
|
||||
use crate::commands::zombies::gear::ArmorPiece::Leggings;
|
||||
use crate::commands::zombies::gear::Weapon::{Axe, Sword};
|
||||
use crate::commands::zombies::gear::WeaponMaterial::{Diamond, Gold, Wood};
|
||||
use crate::commands::zombies::gear::{
|
||||
Weapon::{*},
|
||||
WeaponMaterial::{*}
|
||||
};
|
||||
|
||||
pub type Enchanted = bool;
|
||||
pub type Armor = [ArmorPiece; 4];
|
||||
pub type Damage = u8;
|
||||
pub type ArmorValue = u8;
|
||||
pub type SkinId = u8;
|
||||
pub type LeatherColor = u32;
|
||||
#[derive(Debug)]
|
||||
pub enum ArmorPiece {
|
||||
None,
|
||||
Helmet(HelmetType),
|
||||
Chestplate(ArmorMaterial, Enchanted),
|
||||
Leggings(ArmorMaterial, Enchanted),
|
||||
Boots(ArmorMaterial, Enchanted),
|
||||
None(ArmorValue),
|
||||
Helmet(ArmorValue, Enchanted, ArmorMaterial),
|
||||
Head(ArmorValue, Enchanted, SkinId),
|
||||
Chestplate(ArmorValue, Enchanted, ArmorMaterial),
|
||||
Leggings(ArmorValue, Enchanted, ArmorMaterial),
|
||||
Boots(ArmorValue, Enchanted, ArmorMaterial)
|
||||
}
|
||||
|
||||
impl ArmorPiece {
|
||||
pub fn armor_value(&self) -> &ArmorValue {
|
||||
match self {
|
||||
ArmorPiece::None(value) => value,
|
||||
ArmorPiece::Helmet(value, _, _) => value,
|
||||
ArmorPiece::Head(value, _, _) => value,
|
||||
ArmorPiece::Chestplate(value, _, _) => value,
|
||||
ArmorPiece::Leggings(value, _, _) => value,
|
||||
ArmorPiece::Boots(value, _, _) => value
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum WeaponMaterial {
|
||||
Wood,
|
||||
Stone,
|
||||
Gold,
|
||||
Iron,
|
||||
Diamond,
|
||||
}
|
||||
#[derive(Debug)]
|
||||
pub enum HelmetType {
|
||||
Head(u32),
|
||||
Helmet(ArmorMaterial, Enchanted),
|
||||
Diamond
|
||||
}
|
||||
#[derive(Debug)]
|
||||
pub enum ArmorMaterial {
|
||||
Leather(u32),
|
||||
Leather(LeatherColor),
|
||||
Gold,
|
||||
Chainmail,
|
||||
Iron,
|
||||
Diamond,
|
||||
Diamond
|
||||
}
|
||||
#[derive(Debug)]
|
||||
pub enum Weapon {
|
||||
None,
|
||||
Axe(WeaponMaterial, Enchanted),
|
||||
Sword(WeaponMaterial, Enchanted),
|
||||
None(Damage),
|
||||
Axe(Damage, Enchanted, WeaponMaterial),
|
||||
Sword(Damage, Enchanted, WeaponMaterial),
|
||||
|
||||
SlimeBall(Enchanted),
|
||||
Other(Damage, Enchanted, *const str)
|
||||
}
|
||||
pub type Enchanted = bool;
|
||||
pub const NO_WEAPON: Weapon = Weapon::None;
|
||||
pub const WOODEN_AXE: Weapon = Axe(Wood, false);
|
||||
pub const DIAMOND_AXE: Weapon = Axe(Diamond, false);
|
||||
pub const GOLD_SWORD: Weapon = Sword(Gold, false);
|
||||
pub const DIAMOND_SWORD: Weapon = Sword(Diamond, false);
|
||||
pub const SLIME_BALL: Weapon = Weapon::SlimeBall(true);
|
||||
|
||||
pub const NO_HELMET: ArmorPiece = ArmorPiece::None;
|
||||
pub const NO_CHESTPLATE: ArmorPiece = ArmorPiece::None;
|
||||
pub const NO_LEGGINGS: ArmorPiece = ArmorPiece::None;
|
||||
pub const NO_BOOTS: ArmorPiece = ArmorPiece::None;
|
||||
impl Weapon {
|
||||
pub fn damage(&self) -> &Damage {
|
||||
match self {
|
||||
None(damage) => damage,
|
||||
Axe(damage, _, _) => damage,
|
||||
Sword(damage, _, _) => damage,
|
||||
Other(damage, _, _) => damage
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//No Gear
|
||||
pub const NO_HELMET: ArmorPiece = ArmorPiece::None(0);
|
||||
pub const NO_CHESTPLATE: ArmorPiece = ArmorPiece::None(0);
|
||||
pub const NO_LEGGINGS: ArmorPiece = ArmorPiece::None(0);
|
||||
pub const NO_BOOTS: ArmorPiece = ArmorPiece::None(0);
|
||||
pub const SLIME_HEAD: ArmorPiece = ArmorPiece::Head(0,false,0);
|
||||
|
||||
|
||||
//Weapons
|
||||
pub const NO_WEAPON: Weapon = Weapon::None(0);
|
||||
pub const WOODEN_AXE: Weapon = Axe(3,false,Wood);
|
||||
pub const DIAMOND_AXE: Weapon = Axe(6,false,Diamond);
|
||||
pub const GOLD_SWORD: Weapon = Sword(4,false,Gold);
|
||||
pub const DIAMOND_SWORD: Weapon = Sword(7,false,Diamond);
|
||||
pub const SLIME_BALL: Weapon = Other(0, true, "Slime Ball");
|
||||
|
||||
|
|
|
@ -1,43 +1,144 @@
|
|||
use crate::commands::zombies::zombies::*;
|
||||
|
||||
struct Wave {
|
||||
hordes: Vec<Horde>,
|
||||
}
|
||||
struct Round {
|
||||
waves: Vec<Wave>,
|
||||
}
|
||||
pub type Wave = Vec<Horde>;
|
||||
pub type Round = Vec<Wave>;
|
||||
|
||||
fn get_bb_r1() -> Vec<Wave> {
|
||||
vec![
|
||||
Wave {
|
||||
hordes: vec![
|
||||
pub(crate) struct BadBlood;
|
||||
|
||||
impl BadBlood {
|
||||
fn round1() -> Round {
|
||||
vec![
|
||||
//wave 1
|
||||
vec![
|
||||
Horde {
|
||||
zombie: BB_Z_1,
|
||||
count: 4,
|
||||
}
|
||||
]
|
||||
},
|
||||
Wave {
|
||||
hordes: vec![
|
||||
],
|
||||
//wave 2
|
||||
vec![
|
||||
Horde {
|
||||
zombie: BB_Z_1,
|
||||
count: 5,
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
pub(crate) fn get_bb_by_round(round: u8) {
|
||||
match round {
|
||||
1 => t(get_bb_r1()),
|
||||
_ => {}
|
||||
};
|
||||
}
|
||||
fn t(waves:Vec<Wave>) {
|
||||
for wave in waves {
|
||||
let hordes:Vec<Horde> = wave.hordes;
|
||||
for horde in hordes {
|
||||
println!("{:?} x {}", horde.zombie, horde.count);
|
||||
]
|
||||
}
|
||||
fn round2() -> Round {
|
||||
vec![
|
||||
//wave 1
|
||||
vec![
|
||||
Horde {
|
||||
zombie: BB_Z_1,
|
||||
count: 4,
|
||||
},
|
||||
Horde {
|
||||
zombie: BB_SZ_1,
|
||||
count: 1,
|
||||
}
|
||||
],
|
||||
//wave 2
|
||||
vec![
|
||||
Horde {
|
||||
zombie: BB_Z_2,
|
||||
count: 4,
|
||||
},
|
||||
Horde {
|
||||
zombie: BB_SZ_1,
|
||||
count: 2,
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
||||
fn round3() -> Round {
|
||||
vec![
|
||||
//wave 1
|
||||
vec![
|
||||
Horde {
|
||||
zombie: BB_Z_2,
|
||||
count: 4,
|
||||
},
|
||||
Horde {
|
||||
zombie: BB_SZ_1,
|
||||
count: 3,
|
||||
},
|
||||
Horde {
|
||||
zombie: BB_S_1,
|
||||
count: 2,
|
||||
}
|
||||
],
|
||||
//wave 2
|
||||
vec![
|
||||
Horde {
|
||||
zombie: BB_Z_2,
|
||||
count: 3,
|
||||
},
|
||||
Horde {
|
||||
zombie: BB_SZ_1,
|
||||
count: 2,
|
||||
},
|
||||
Horde {
|
||||
zombie: BB_S_1,
|
||||
count: 2,
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
||||
fn round4() -> Round {
|
||||
vec![
|
||||
//wave 1
|
||||
vec![
|
||||
Horde {
|
||||
zombie: BB_Z_2,
|
||||
count: 4,
|
||||
},
|
||||
Horde {
|
||||
zombie: BB_SZ_1,
|
||||
count: 2,
|
||||
},
|
||||
],
|
||||
//wave 2
|
||||
vec![
|
||||
Horde {
|
||||
zombie: BB_Z_2,
|
||||
count: 3,
|
||||
},
|
||||
Horde {
|
||||
zombie: BB_SZ_1,
|
||||
count: 2,
|
||||
},
|
||||
Horde {
|
||||
zombie: BB_S_1,
|
||||
count: 2,
|
||||
}
|
||||
],
|
||||
//wave 3
|
||||
vec![
|
||||
Horde {
|
||||
zombie: BB_Z_2,
|
||||
count: 3,
|
||||
},
|
||||
Horde {
|
||||
zombie: BB_SZ_1,
|
||||
count: 2,
|
||||
},
|
||||
Horde {
|
||||
zombie: BB_S_1,
|
||||
count: 2,
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
||||
/*fn round5() -> Round {
|
||||
|
||||
}*/
|
||||
pub(crate) fn get_round(round: u8) -> Round {
|
||||
match round {
|
||||
1 => Self::round1(),
|
||||
2 => Self::round2(),
|
||||
3 => Self::round3(),
|
||||
4 => Self::round4(),
|
||||
_ => panic!("Round {} not found", round)
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,45 +1,142 @@
|
|||
use crate::commands::zombies::gear::ArmorMaterial::Leather;
|
||||
use crate::commands::zombies::gear::HelmetType::Head;
|
||||
use crate::commands::zombies::gear::*;
|
||||
use crate::{Context, Error};
|
||||
use ArmorPiece::Leggings;
|
||||
use crate::commands::zombies::gear::{
|
||||
*,
|
||||
ArmorMaterial::*,
|
||||
ArmorPiece::*,
|
||||
Weapon::*
|
||||
};
|
||||
use crate::commands::zombies::rounds::{Round, Wave};
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Family {
|
||||
family: *const str,
|
||||
damage: u8,
|
||||
health: u16,
|
||||
follow_range: u8,
|
||||
base_armor: u8,
|
||||
}
|
||||
#[derive(Debug)]
|
||||
pub struct Zombie {
|
||||
pub(crate) id: u16,
|
||||
pub(crate) damage: u8,
|
||||
pub(crate) health: u16,
|
||||
pub(crate) speed: f32,
|
||||
pub(crate) armor: [ArmorPiece; 4],
|
||||
pub(crate) weapon: Weapon,
|
||||
pub(crate) follow_range: u8,
|
||||
}
|
||||
#[derive(Debug)]
|
||||
pub struct Horde {
|
||||
pub(crate) zombie: Zombie,
|
||||
pub(crate) count: u8,
|
||||
family: Family,
|
||||
pub tier: u8,
|
||||
|
||||
pub speed: f32,
|
||||
armor: Armor,
|
||||
weapon: Weapon,
|
||||
}
|
||||
|
||||
pub const BB_Z_1: Zombie = Zombie {
|
||||
id: 1,
|
||||
impl Zombie {
|
||||
pub fn health(&self) -> u16 {
|
||||
self.family.health
|
||||
}
|
||||
pub fn damage(&self) -> Damage {
|
||||
self.family.damage+ self.weapon.damage()
|
||||
}
|
||||
pub fn follow_range(&self) -> u8 {
|
||||
self.family.follow_range
|
||||
}
|
||||
pub fn armor_value(&self) -> ArmorValue {
|
||||
let mut armor = self.family.base_armor;
|
||||
for piece in &self.armor {
|
||||
armor += piece.armor_value();
|
||||
}
|
||||
armor
|
||||
}
|
||||
pub fn family(&self) -> *const str {
|
||||
self.family.family
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Horde {
|
||||
pub zombie: Zombie,
|
||||
pub count: u8,
|
||||
}
|
||||
|
||||
pub const BB_BASIC: Family = Family {
|
||||
family: "basic",
|
||||
damage: 3,
|
||||
health: 20,
|
||||
speed: 0.25,
|
||||
armor: [NO_HELMET, NO_CHESTPLATE, NO_LEGGINGS, NO_BOOTS],
|
||||
weapon: WOODEN_AXE,
|
||||
health: 22,
|
||||
follow_range: 35,
|
||||
base_armor: 2,
|
||||
};
|
||||
pub const BB_S_1: Zombie = Zombie {
|
||||
id: 2,
|
||||
damage: 4,
|
||||
health: 25,
|
||||
pub const BB_SLIME_ZOMBIE: Family = Family {
|
||||
family: "slime_zombie",
|
||||
damage: 3,
|
||||
health: 22,
|
||||
follow_range: 35,
|
||||
base_armor: 2,
|
||||
};
|
||||
pub const BB_SLIME: Family = Family {
|
||||
family: "slime",
|
||||
damage: 0,
|
||||
health: 4,
|
||||
follow_range: 16,
|
||||
base_armor: 2,
|
||||
};
|
||||
|
||||
pub const BB_Z_1: Zombie = Zombie {
|
||||
family: BB_BASIC,
|
||||
tier: 1,
|
||||
|
||||
speed: 0.25,
|
||||
armor: [
|
||||
ArmorPiece::Helmet(Head(3)),
|
||||
ArmorPiece::Chestplate(Leather(3), false),
|
||||
Leggings(Leather(3), false),
|
||||
ArmorPiece::Boots(Leather(3), false),
|
||||
NO_HELMET,
|
||||
NO_CHESTPLATE,
|
||||
NO_LEGGINGS,
|
||||
NO_BOOTS,
|
||||
],
|
||||
weapon: NO_WEAPON,
|
||||
};
|
||||
pub const BB_Z_2: Zombie = Zombie {
|
||||
family: BB_BASIC,
|
||||
tier: 2,
|
||||
|
||||
speed: 0.25,
|
||||
armor: [
|
||||
NO_HELMET,
|
||||
NO_CHESTPLATE,
|
||||
Leggings(2,false,Leather(0x000000)),
|
||||
NO_BOOTS,
|
||||
],
|
||||
weapon: NO_WEAPON,
|
||||
};
|
||||
pub const BB_Z_3: Zombie = Zombie {
|
||||
family: BB_BASIC,
|
||||
tier: 3,
|
||||
|
||||
speed: 0.25,
|
||||
armor: [
|
||||
NO_HELMET,
|
||||
NO_CHESTPLATE,
|
||||
Leggings(2,false,Leather(0x000000)),
|
||||
NO_BOOTS,
|
||||
],
|
||||
weapon: WOODEN_AXE,
|
||||
};
|
||||
|
||||
pub const BB_SZ_1: Zombie = Zombie {
|
||||
family: BB_SLIME_ZOMBIE,
|
||||
tier: 1,
|
||||
|
||||
speed: 0.3,
|
||||
armor: [
|
||||
SLIME_HEAD,
|
||||
Chestplate(3,false,Leather(0x000000)),
|
||||
Leggings(2,false,Leather(0x000000)),
|
||||
Boots(1,false,Leather(0x000000)),
|
||||
],
|
||||
weapon: SLIME_BALL,
|
||||
follow_range: 35,
|
||||
};
|
||||
pub const BB_S_1: Zombie = Zombie {
|
||||
family: BB_SLIME,
|
||||
tier: 1,
|
||||
|
||||
speed: 0.36,
|
||||
armor: [
|
||||
NO_HELMET,
|
||||
NO_CHESTPLATE,
|
||||
NO_LEGGINGS,
|
||||
NO_BOOTS,
|
||||
],
|
||||
weapon: NO_WEAPON,
|
||||
};
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
mod commands;
|
||||
|
||||
use crate::commands::round::round;
|
||||
use poise::{async_trait, serenity_prelude as serenity, Event};
|
||||
use serenity::client::EventHandler;
|
||||
use serenity::model::id::UserId;
|
||||
|
@ -35,7 +34,9 @@ async fn poise(
|
|||
COMMANDS:
|
||||
*/
|
||||
commands: vec![
|
||||
commands::lfg::lfg()
|
||||
commands::lfg::lfg(),
|
||||
commands::round::round(),
|
||||
commands::xd::xd(),
|
||||
],
|
||||
prefix_options: poise::PrefixFrameworkOptions {
|
||||
prefix: Some("~".into()),
|
||||
|
|
Loading…
Add table
Reference in a new issue